Competitive Gaming Skills

The cluster discusses skill development, fun, and mastery in competitive video games like Starcraft and Counter-Strike, often comparing them to traditional games like Go and Chess, and debating optimal challenge levels against opponents.

📉 Falling 0.3x Gaming
2,925
Comments
20
Years Active
5
Top Authors
#9948
Topic ID

Activity Over Time

2007
3
2008
9
2009
46
2010
99
2011
80
2012
48
2013
131
2014
124
2015
101
2016
149
2017
177
2018
148
2019
243
2020
297
2021
259
2022
352
2023
276
2024
213
2025
161
2026
9

Keywords

DDR www.ncbi nlm.nih FPS UNTIL youtube.com YouTube SC2 FTP MBP game games skill playing players play player chess fun starcraft

Sample Comments

slingnow Aug 17, 2021 View on HN

Sounds like the game isn't made for you then.This would be like attempting to play Go, and complaining that it's nothing like Chess because the optimal move generally isn't obvious even after 10,000 hours of play. And then loosely tying it into "part of the joy of being human" instead of simply stating that "this is my preference".

JoshCole Jun 20, 2022 View on HN

No, because games can be competitive and therefore there is an adversarial selection effect. If there is a motion which is hard then it follows that the other players will force you to make it. This isn't theoretical. It isn't uncommon for people to grow frustrated to an extreme while playing games against someone so much better than them as to make the contest nearly pointless. Even outside of that extreme regime of adversarial selection, just look up some OSU videos. Flowcharts aren&

brotoss Jan 27, 2015 View on HN

Games are more fun when you're beating other people

sdwr Dec 2, 2022 View on HN

Love the real life example.No matter how good the top players are relative to the competition tho, I feel like a large playerbase still raises the skill bar to a huge degree. There's a ratchet effect where someone figures something out, other people copy, and it breaks into public consciousness through influencers and popularizers. Then on the tail end, regular people regurgitate it for years like it's new information. (Getting sick of hearing about cognitive biases and product-mark

Not really, it's like playing Counter Strike with your friend, but you're a total noob and they're world champion. You try your best and yet, for you to have any semblance of fun, the other person had to play only with a knife, one hand behind their back and picking their nose with the other. It's just never gonna be as fun as if everybody is trying their best and are all on the same playing field.

sh4rks Dec 29, 2022 View on HN

In my opinion, games are the most fun when you're playing against someone slightly higher than your skill level.

Retric Apr 5, 2013 View on HN

As a compeditive sport you can make games random but not easy. However changing the UI Makes different skills useful which shits the balance of power as well as the learning curve. Much like how the ideal GO and Chess players have related but different skills.

rcme Feb 24, 2023 View on HN

In online games, there are generally two necessary aspects to "getting good": game knowledge and understanding your opponent. Game knowledge includes game mechanics, which are obviously necessary, but also includes esoteric knowledge like the specific areas in a map that can be exploited just so, or a complex combo with specific spacing in a fight game, etc. Personally, I don't want to spend my limited game time memorizing complex game knowledge. To me, the fun comes from understa

bnralt May 17, 2022 View on HN

In my experience, the vast majority of game play time, even with most complex games, is spent on relatively mindless repetitive behavior. This gets worse the more time is spent with a specific game. As a player improves, they start to know what they're supposed to do in more and more situations (compare the way a novice agonizes over an opening pawn move in chess with the way advanced players often speed through the opening moves). Games might be complex, but you might only be dealing with

barrkel Mar 19, 2017 View on HN

I really don't think so. Getting really good at a game involving a discrete territory relies heavily on developing spatial intuitions that are specific to the game. Through experience and study of prior games, you get increasingly aware of the possibilities of positions many moves in advance; humans aren't built to exhaustively analyze game trees like the naive chess AIs of the 90s. If the game isn't a transparent metaphor for something else in life, then the intuitions won't