Gaming Latency

Discussions focus on the perceptibility, thresholds, and impacts of input lag, network latency, and delays in video games, especially competitive FPS, fighting, and rhythm games, comparing them to human reaction times.

📉 Falling 0.3x Gaming
1,674
Comments
20
Years Active
5
Top Authors
#9876
Topic ID

Activity Over Time

2007
1
2008
5
2009
11
2010
9
2011
34
2012
64
2013
57
2014
53
2015
59
2016
72
2017
108
2018
100
2019
155
2020
139
2021
177
2022
202
2023
175
2024
124
2025
120
2026
9

Keywords

APM CS e.g FPS stats.php rtings.com youtube.com humanbenchmark.com CS1 DDR lag latency games input ms players fps delay game watson

Sample Comments

maximus-decimus Jun 14, 2024 View on HN

No, I don't think it would be a problem, which is why I'm asking the question. Human eye has a 13ms latency according to google and yet it doesn't stop Olympic athletes from existing. I don't see what making the latency 18ms instead of 13ms changes if everybody has the same.

vijaybritto Mar 23, 2019 View on HN

Aren't regular human beings incapable of detecting lag less than 100ms?

dubcanada May 27, 2012 View on HN

There is way too much latency to play properly.

Ajedi32 Oct 16, 2018 View on HN

There's a big difference between network latency and input lag. Taking 100 ms for the server to register a hit on an opponent is annoying, but acceptable. Taking 100ms for the game to notice me moving my mouse to the left and shift my view is not.

flir Feb 7, 2020 View on HN

How do you deal with the latency in games?

wcummings Aug 6, 2017 View on HN

Hard to play a real-time game with a 7 second delay...

Razengan Dec 25, 2017 View on HN

A latency of 100ms in online games is definitely not perceivable as “instantaneous.”

arbirk Oct 31, 2025 View on HN

You won't notice 8ms difference in input lag

didibus Sep 25, 2020 View on HN

Under 25ms is less than current game consoles deliver. Most deliver around 100ms latencies.

ChoGGi Dec 30, 2025 View on HN

Games are supposed to be fun, input latency is not fun.