Gaming Latency

Discussions focus on the perceptibility, thresholds, and impacts of input lag, network latency, and delays in video games, especially competitive FPS, fighting, and rhythm games, comparing them to human reaction times.

📉 Falling 0.3x Gaming
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Keywords

APM CS e.g FPS stats.php rtings.com youtube.com humanbenchmark.com CS1 DDR lag latency games input ms players fps delay game watson

Sample Comments

maximus-decimus • Jun 14, 2024 • View on HN

No, I don't think it would be a problem, which is why I'm asking the question. Human eye has a 13ms latency according to google and yet it doesn't stop Olympic athletes from existing. I don't see what making the latency 18ms instead of 13ms changes if everybody has the same.

vijaybritto • Mar 23, 2019 • View on HN

Aren't regular human beings incapable of detecting lag less than 100ms?

dubcanada • May 27, 2012 • View on HN

There is way too much latency to play properly.

Ajedi32 • Oct 16, 2018 • View on HN

There's a big difference between network latency and input lag. Taking 100 ms for the server to register a hit on an opponent is annoying, but acceptable. Taking 100ms for the game to notice me moving my mouse to the left and shift my view is not.

flir • Feb 7, 2020 • View on HN

How do you deal with the latency in games?

wcummings • Aug 6, 2017 • View on HN

Hard to play a real-time game with a 7 second delay...

Razengan • Dec 25, 2017 • View on HN

A latency of 100ms in online games is definitely not perceivable as “instantaneous.”

arbirk • Oct 31, 2025 • View on HN

You won't notice 8ms difference in input lag

didibus • Sep 25, 2020 • View on HN

Under 25ms is less than current game consoles deliver. Most deliver around 100ms latencies.

ChoGGi • Dec 30, 2025 • View on HN

Games are supposed to be fun, input latency is not fun.