Gaming Latency
Discussions focus on the perceptibility, thresholds, and impacts of input lag, network latency, and delays in video games, especially competitive FPS, fighting, and rhythm games, comparing them to human reaction times.
Activity Over Time
Top Contributors
Keywords
Sample Comments
No, I don't think it would be a problem, which is why I'm asking the question. Human eye has a 13ms latency according to google and yet it doesn't stop Olympic athletes from existing. I don't see what making the latency 18ms instead of 13ms changes if everybody has the same.
Aren't regular human beings incapable of detecting lag less than 100ms?
There is way too much latency to play properly.
There's a big difference between network latency and input lag. Taking 100 ms for the server to register a hit on an opponent is annoying, but acceptable. Taking 100ms for the game to notice me moving my mouse to the left and shift my view is not.
How do you deal with the latency in games?
Hard to play a real-time game with a 7 second delay...
A latency of 100ms in online games is definitely not perceivable as “instantaneous.”
You won't notice 8ms difference in input lag
Under 25ms is less than current game consoles deliver. Most deliver around 100ms latencies.
Games are supposed to be fun, input latency is not fun.