AI 3D Mesh Generation

The cluster centers on debates about AI-generated 3D models, specifically whether they produce editable polygonal meshes or use alternatives like Gaussian Splats and NeRFs, with discussions on rendering, conversion, efficiency, and accuracy.

➡️ Stable 0.6x AI & Machine Learning
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#9743
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Keywords

MeshAnything MineCraft youtube.com UV GPU pixar.com SDCC AI HN CAD mesh 3d geometry uv pixel coordinates scene faces models specifies

Sample Comments

ipsum2 • Nov 29, 2023 • View on HN

We're not stuck on meshes. Check out neural radiance fields as an alternative.

CSMastermind • Nov 27, 2024 • View on HN

3D in what sense? You think they're doing actual mesh generation?

nine_k • Mar 20, 2025 • View on HN

Meshes are editable. Are Gaussian splats?

Oioioioiio • Mar 19, 2024 • View on HN

There are AI models who can create proper meshes though.

flockonus • Jun 21, 2024 • View on HN

MeshAnything generates meshes with hundreds of times fewer faces, significantly improving storage, rendering, and simulation efficiencies, while achieving precision comparable to previous methods.

jokoon • Dec 27, 2025 • View on HN

does it make a mesh?doesn't seem very accurate, no idea of the result with a photo of large scene, that could be useful for level designers

Geee • Dec 27, 2021 • View on HN

It seems that they're not real-time renderable. There could be a method of converting these to polygons + materials for real-time rendering.

chefandy • Dec 13, 2024 • View on HN

Not for generating 3d models I don’t think.

ajwin • Mar 20, 2025 • View on HN

My understanding is that it is not mesh, it’s Gaussian Splatting. There are tools to convert Splats into mesh though.

KyleLewis • Nov 29, 2023 • View on HN

Cant wait for the "multimodal" version that can take a written description and generate meshes