WebGL Capabilities Limitations

The cluster centers on discussions of WebGL's performance, browser compatibility, limitations compared to native OpenGL, WebGPU, and WebAssembly, and its viability for 3D graphics and games in browsers.

📉 Falling 0.3x Web Development
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20
Years Active
5
Top Authors
#9593
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Keywords

e.g MacBookPro GL JS D3D WebGl PPAPI GLES2 WebAssembly D3D12 webgl opengl 3d browser web hardware api native js vulkan

Sample Comments

Yoric Aug 4, 2017 View on HN

Do you have a 15 seconds explanation on how that's going to be much better than WebGL?

fdb Feb 2, 2011 View on HN

With regards to canvas, I'm looking forward to WebGL. It is based on a robust API that has been in use for decades (OpenGL), tuned for speed on low-powered devices (OpenGL ES), with full programmability (GLSL).Browser support is still limited at the moment:* Firefox 4 beta has already enabled WebGL by default* Chrome beta has it turned on by default, I believe.* Safari makes it available through WebKit nightlies.* Internet Explorer is missing out, as usual.But think about where

nsthorat Mar 11, 2018 View on HN

This probably won't buy you anything. The API you still have is WebGL, and JS is not the bottleneck.

Narishma Feb 17, 2022 View on HN

That looks pretty simple. Is there anything you're doing that wouldn't be possible in WebGL 1?

danielvaughn Feb 17, 2022 View on HN

Why though? WebGL is already getting left behind for WebGPU.

aw3c2 Jun 18, 2012 View on HN

How does WebGL compare to a native application?

IamCarbonMan Sep 17, 2017 View on HN

WebAssembly with OpenGL could change this.

maaaats Aug 12, 2013 View on HN

You mean end up reinventing a browser inside WebGL?

CmonDev Feb 19, 2014 View on HN

WebGL is a browser-specific technology - just like NaCl.

pjmlp Aug 11, 2021 View on HN

WebGL is only good for shader toy, ecommerce and Flash like games from 10 years ago.I wouldn't bet on a technology stack frozen in 2012 hardware capabilities, where I cannot be certain if the users can use my 3D renderings at all if they are misfortune enough to be on a mix of hardware, OS or GPGPU whose browser decided the best thing to do for user's safety was to switch to 3D software rendering.