Mac Gaming Skepticism
Discussions center on Apple's limited support for serious gaming on Mac compared to the robust iOS gaming market, with criticism of platform policies like Metal exclusivity and lack of developer incentives.
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Apple devices are not made for gaming ;)
The Mac is not a gaming platform, while iOS certainly is.
I don't think so. Apple is the one who really has the power to push that, and they haven't, preferring to let people port iOS games over to Mac OS. And while that is gaming, it's basically an entirely different market to the gaming we're discussing here and not a real substitute for it. While Candy Crush has a billion players, nobody is going "Oh, I can't play Cyberpunk, guess I'll just play Candy Crush". And for that traditional gaming market, Apple has t
The problem is apple actively working against the game developers, or they just ignore the market completely. See the example of vulkan, and deprecation of 32bit games. It doesn't matter how good the hardware is. If the platform is not supporting the games and all they have are the occasional courting of the some of the games, the games won't come to the apple platform for free.Also they are already making the mobile gaming money which is already lucrative. Are they also committing
My guess: Apple doesn't want cross-platform software at all — games or otherwise.If you want to be cynical, Apple wants devs to get locked into Apple's ecosystem by writing to Metal, in Swift, etc.If you want to be generous, ports to Mac OS have traditionally been shit as the Mac is treated as second-class by devs. (I bought Kerbal Space Program off Steam for my Mac, returned it immediately — UI was so bad on the Mac, so un-Mac-like.)
> Lack of that is a weird omission if Apple is trying to act like they have a gaming platform.Apple has a huge gaming platform, and it isn't the Mac.https://www.ign.com/articles/apple-made-more-than-nintendo-s...However, I imagine that they'd still like to sell more games in the Mac App Store (in addition to iOS ports, iPad games that can
If their approach is to buy a few notable games occasionally like resident evil, not sure how long that would last. I actually would like Apple to just extend their support of IOS games to let them run seamless on Mac. There are both freemium and premium games on IOS. Just throw in some control api support and let the user install them on Mac. But Apple doesn't even bother with this low hanging fruit
There are already many triple A games that runs on ios. Technically they would run easily on Mac and apple doesn't even bother with these low hanging fruits
Have you looked at the iOS App Store lately? There are tens of thousands of games there. Apple Arcade has a small (100+) but well-curated selection of good games that run on both iOS and MacOS.Oh, you meant PC games? Sure, the Mac only has a small percentage of (for example) Steam games, but that percentage is steadily rising - it's now over 25%. Switching architecture is unlikely to present a major problem for most developers, especially given that they're probably using Unity or U
Doesn't matter if apple didn't want any serious games on their mac platform. And it is for now afaik.