Mac Gaming Skepticism

Discussions center on Apple's limited support for serious gaming on Mac compared to the robust iOS gaming market, with criticism of platform policies like Metal exclusivity and lack of developer incentives.

📉 Falling 0.3x Gaming
2,951
Comments
20
Years Active
5
Top Authors
#9472
Topic ID

Activity Over Time

2007
2
2008
19
2009
42
2010
125
2011
114
2012
100
2013
137
2014
75
2015
69
2016
48
2017
69
2018
91
2019
120
2020
400
2021
172
2022
282
2023
599
2024
265
2025
218
2026
4

Keywords

IOS apple.com PC PSP SteamLink GPU UI www.ign VM GPTK games apple mac gaming ios game steam arcade console platform

Sample Comments

clows Jun 21, 2022 View on HN

Apple devices are not made for gaming ;)

Argorak Jun 3, 2014 View on HN

The Mac is not a gaming platform, while iOS certainly is.

Macha Jun 25, 2024 View on HN

I don't think so. Apple is the one who really has the power to push that, and they haven't, preferring to let people port iOS games over to Mac OS. And while that is gaming, it's basically an entirely different market to the gaming we're discussing here and not a real substitute for it. While Candy Crush has a billion players, nobody is going "Oh, I can't play Cyberpunk, guess I'll just play Candy Crush". And for that traditional gaming market, Apple has t

gloryjulio Sep 12, 2023 View on HN

The problem is apple actively working against the game developers, or they just ignore the market completely. See the example of vulkan, and deprecation of 32bit games. It doesn't matter how good the hardware is. If the platform is not supporting the games and all they have are the occasional courting of the some of the games, the games won't come to the apple platform for free.Also they are already making the mobile gaming money which is already lucrative. Are they also committing

JKCalhoun Jun 13, 2022 View on HN

My guess: Apple doesn't want cross-platform software at all — games or otherwise.If you want to be cynical, Apple wants devs to get locked into Apple's ecosystem by writing to Metal, in Swift, etc.If you want to be generous, ports to Mac OS have traditionally been shit as the Mac is treated as second-class by devs. (I bought Kerbal Space Program off Steam for my Mac, returned it immediately — UI was so bad on the Mac, so un-Mac-like.)

musicale Jun 7, 2023 View on HN

> Lack of that is a weird omission if Apple is trying to act like they have a gaming platform.Apple has a huge gaming platform, and it isn't the Mac.https://www.ign.com/articles/apple-made-more-than-nintendo-s...However, I imagine that they'd still like to sell more games in the Mac App Store (in addition to iOS ports, iPad games that can

PreachSoup Oct 10, 2023 View on HN

If their approach is to buy a few notable games occasionally like resident evil, not sure how long that would last. I actually would like Apple to just extend their support of IOS games to let them run seamless on Mac. There are both freemium and premium games on IOS. Just throw in some control api support and let the user install them on Mac. But Apple doesn't even bother with this low hanging fruit

gloryjulio Dec 29, 2023 View on HN

There are already many triple A games that runs on ios. Technically they would run easily on Mac and apple doesn't even bother with these low hanging fruits

yoz Apr 24, 2020 View on HN

Have you looked at the iOS App Store lately? There are tens of thousands of games there. Apple Arcade has a small (100+) but well-curated selection of good games that run on both iOS and MacOS.Oh, you meant PC games? Sure, the Mac only has a small percentage of (for example) Steam games, but that percentage is steadily rising - it's now over 25%. Switching architecture is unlikely to present a major problem for most developers, especially given that they're probably using Unity or U

mmis1000 Mar 9, 2022 View on HN

Doesn't matter if apple didn't want any serious games on their mac platform. And it is for now afaik.