GPU Shaders
The cluster centers on discussions about GPU shaders, compute shaders, their performance advantages, implementation challenges, and tools like ShaderToy for graphics programming.
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These days it's mostly hardware-accelerated (OpenGL) shaders.
wouldn’t shader libraries be better?
Wait, did you say GPU shaders? How?
GPU shaders are a good example.
If you care about performance use GPU shaders.
I wonder if this can be used for graphics programming. Shaders are notoriously hard to write correctly and this seems like it might provide an easier gateway than OpenGLSL
Now someone has to implement this for graphics card shaders in real time.
The Book of Shaders is in the dark. Too much parallel processing ?
What's wrong with compute shaders ?
Isn't this what mesh shaders were invented for?