GPU Shaders

The cluster centers on discussions about GPU shaders, compute shaders, their performance advantages, implementation challenges, and tools like ShaderToy for graphics programming.

➡️ Stable 0.8x Hardware
2,991
Comments
19
Years Active
5
Top Authors
#9335
Topic ID

Activity Over Time

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2011
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2012
38
2013
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113
2015
85
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2018
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Keywords

e.g CPU SPIR PS2 PC GameCube UI GPU JVM HN shaders shader gpu compute branch graphics games language 3d fixed

Sample Comments

phendrenad2 Sep 27, 2023 View on HN

These days it's mostly hardware-accelerated (OpenGL) shaders.

valarauca1 Jul 5, 2018 View on HN

wouldn’t shader libraries be better?

0-_-0 Dec 17, 2021 View on HN

Wait, did you say GPU shaders? How?

yogthos Dec 26, 2019 View on HN

GPU shaders are a good example.

catman99 Mar 11, 2018 View on HN

If you care about performance use GPU shaders.

xmaayy Jul 28, 2021 View on HN

I wonder if this can be used for graphics programming. Shaders are notoriously hard to write correctly and this seems like it might provide an easier gateway than OpenGLSL

Animats Dec 21, 2017 View on HN

Now someone has to implement this for graphics card shaders in real time.

bestouff Jun 12, 2020 View on HN

The Book of Shaders is in the dark. Too much parallel processing ?

ttoinou Dec 14, 2023 View on HN

What's wrong with compute shaders ?

cubefox Mar 13, 2024 View on HN

Isn't this what mesh shaders were invented for?