GPU Shaders

The cluster centers on discussions about GPU shaders, compute shaders, their performance advantages, implementation challenges, and tools like ShaderToy for graphics programming.

➡️ Stable 0.8x Hardware
2,991
Comments
19
Years Active
5
Top Authors
#9335
Topic ID

Activity Over Time

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85
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Keywords

e.g CPU SPIR PS2 PC GameCube UI GPU JVM HN shaders shader gpu compute branch graphics games language 3d fixed

Sample Comments

phendrenad2 • Sep 27, 2023 • View on HN

These days it's mostly hardware-accelerated (OpenGL) shaders.

valarauca1 • Jul 5, 2018 • View on HN

wouldn’t shader libraries be better?

0-_-0 • Dec 17, 2021 • View on HN

Wait, did you say GPU shaders? How?

yogthos • Dec 26, 2019 • View on HN

GPU shaders are a good example.

catman99 • Mar 11, 2018 • View on HN

If you care about performance use GPU shaders.

xmaayy • Jul 28, 2021 • View on HN

I wonder if this can be used for graphics programming. Shaders are notoriously hard to write correctly and this seems like it might provide an easier gateway than OpenGLSL

Animats • Dec 21, 2017 • View on HN

Now someone has to implement this for graphics card shaders in real time.

bestouff • Jun 12, 2020 • View on HN

The Book of Shaders is in the dark. Too much parallel processing ?

ttoinou • Dec 14, 2023 • View on HN

What's wrong with compute shaders ?

cubefox • Mar 13, 2024 • View on HN

Isn't this what mesh shaders were invented for?