Display Input Latency
Discussions focus on the perceptibility and impact of input and display latencies measured in milliseconds, frequently compared to frame times at refresh rates like 60Hz (16.7ms) and higher, especially in gaming and real-time applications.
Activity Over Time
Top Contributors
Keywords
Sample Comments
I think there's delay regardless of the refresh rate.
Unless I misunderstand, it's less than a frame at 60 Hz (= 16.7 ms per frame).
1 - 2 frames is a lot of time and latency this big is perceptible in many tasks, fast-paced videogames being just one of them.
Most things should complete in 16ms or less. Preferably less, some people have monitors with faster refresh rates than that.
100ms is 6 frames of input latency at 60hz! Absolutely noticable.
Your display pipeline has more latency than 31.7ms...
Why do you think it's not going to happen? And for which use case?The time budget to refresh a video frame is 8ms on 120HZ if everything else came free. In practice closer to <4ms. So even looking at the close to worst conditions, that's about the delay of the sound traveling a meter - should be fine for a lot of real life applications.
12ms was the passthrough latency. Screen refresh rate is likely faster.
Much less than, 1 frame is 16ms
many pc games are targeting 4ms per frame. performance matters in some places.