OpenGL vs Modern APIs
Discussions revolve around OpenGL's status as a legacy graphics API, its compatibility and performance compared to modern alternatives like Vulkan, Metal, and Direct3D 12, and debates on its deprecation and ongoing support across platforms.
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NVidia have their own high-quality OpenGL implementation. Isn't that better?
Why would you want an old API like OpenGL when you can use Vulkan and Metal
Nope. OpenGL, Vulkan, OpenGL ES is all already there.
Ask your favourite developers to use OpenGL instead. Even xp users get the latest version of OpenGL.
It's not a native OpenGL support, it's a translation layer (so more overhead naturally).
OpenGL/DirectX APIs are the reason
OpenGL is a legacy API. Metal, Vulkan and Direct3D 12 are the APIs that can actually saturate modern hardware.
OpenGL is not a driver though, it's a graphics API
You don't use OpenGL etc, you use their proprietary graphics API.
Nothing. It's just that OpenGL drivers are incredibly complex. That same hardware supports DirectX 11 on Windows...