VR Adoption Skepticism
The cluster centers on debates about virtual reality's hype, niche market status, and limited mainstream potential, citing factors like high costs, bulky hardware, lack of compelling content, and past failures, with some optimism for future growth.
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Sounds like VR hype through the ages..
Is it only me that feels like VR is too much of a niche market?
Probably when VR starts popping off
Thanks!VR, despite the hype and push, is still very early stages. The headsets that can provide quality experience are difficult to set up and clunky. We haven't replaced Skype with meeting up in VR...yet. But we'll see prices drop and ergonomics improve quickly to make it viable.
Same reason VR flopped in the late '90s. It's a cool gimmick, but people don't generally want to own it. Just like the last wave of VR, it will live on in niche applications. Spending time in VR means putting actual reality completely on hold. That makes people uncomfortable; we're much happier being distracted than being blinkered.
VR isn't going to catch on the way Facebook did unless there's a compelling reason. Games are the best way to create the buzz and demand, but the price of the tech has to be a lot cheaper. None of that is happening right now. Zuck may just have been a few generations to early.
What nurturing ecosystem? We've had ten years or so to find an actual use case that every average person is willing to spend hundreds of dollars on, and we have come up empty handed. There's nothing magical or so new in this headset. The people who have an actual use for VR, simulation game turbo nerds, have been mostly satisfied, nobody else cares about VR. Most people who try the "floating web browser and custom theater and infinite monitors" experience quickly realize how
Zuckerberg seems to really think that VR is the next ”big thing” like the iPhone. I’m curious what people here think about that. I’m currently on the skeptical side for a couple of reasons.The tech isn’t there. These headsets are bulky and ugly, only very dedicated users are willing to wear them for hours a day. Maybe someday they’ll be the size of Google glass, but it’s certainly too early to bet your company on it.The killer app is basically VR Chat. This already exists and has existed i
Your last sentence answers your initial inquiry. There aren't enough VR users to be worth the investment.
The thing about VR is that pretty much anyone that's actually tried it will say it's too compelling to not have some measure of success. I don't think VR/AR/XR will ever be as ubiquitous a platform as smartphones are today (which seems to be what Facebook is banking on, owning the next big computing platform), but it won't go away, and it's not just a gimmick either. It's a new class of experience that we are still figuring out how to even do and produce c