Game Controls Criticism
Users primarily complain about the unresponsiveness, lack of strafing, rotation issues, and non-standard movement schemes in a game's controls, often preferring traditional FPS setups like WASD strafing and mouse aiming.
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Is there no rotation in this game? Can't do much aiming without that.
I feel like it's a little less responsive to movement than the real game.
this is what i meant. to me these feel like somewhat of a hack, breaking the vr promise of natural movement through a game world. but i suppose it could still be enjoyable.
Controls/movements are horrible... it makes the game unplayable. Why not Wolfenstein 3D like movements?
the controls were not easy or simple, but certainly not unusable. lean out showed up in other games, lie down as well. but it's a shame no other FPS games tried the "mouse aim without mouse look" approach.
Controls (WASD) are way too quick on my computer. I can only tap it slightly and it already moves quite a number of degrees, usually past the point I wanted it to move. Also, having the world rotate around you makes me nauseous. That being said, very clever and I am really impressed with how smooth this game is.
This is a fun little game. I find the small movements confusing, though. Maybe a fixed camera (isometric?) would work nice.
Nice! Is it a bit laggy to control?
I find I'm fine with it if I'm using a controller, but it's much more noticeable when mouse aiming.
It must be really hard to play when you can't swipe. I suggest playing determinism; it should completely eradicate your control issues.