Free-to-Play Monetization

The cluster discusses free-to-play game models, microtransactions, in-app purchases, and pay-to-win mechanics versus upfront payments, debating their impact on game design, player experience, and revenue strategies. Examples include Candy Crush, Fortnite, and Rocket League.

📉 Falling 0.2x Gaming
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#7601
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Keywords

CS D4 III IAP FromSoft CIG PC POE2 GO eteknix.com game games pay play money free paid pay money unlock paying

Sample Comments

baq Sep 12, 2013 View on HN

it's a free to play game, so they need a way to talk you into spending money :)

purplelobster Jul 29, 2013 View on HN

To me it's a matter of not wanting to invest into something that you will later have to give up because it keeps asking you for money. Downloading and playing a game is a sort of emotional investment. I prefer an upfront fee for the whole thing rather than being nickeled and dimed with no end in sight.

pindab0ter Sep 11, 2020 View on HN

Is this for paid games? I imagine this would not apply to freemium games.

mrtksn Aug 13, 2020 View on HN

Pretty much all mobile games. For example, candy crush.They made $1.5B of it reportedly. https://www.eteknix.com/candy-crush-series-made-1-5b-2018-vi...I am not big fan of the series so I would not know what is the current situation(maybe now they also do annoying ads? I wouldn't know), but essentially if you want to play all day long you nee

DonHopkins Jan 21, 2025 View on HN

Because it's free to play, pay to win, from now on.

elpool2 Feb 1, 2014 View on HN

I don't mind at all when a game is free for the first few level but then asks you to pay to unlock the full version. It's basically the same as the old shareware model, giving you an option to try out the game before purchasing. It's only when paying money actually becomes part of the game that I start to feel ripped off.

nl Jun 18, 2014 View on HN

The value is in scarcity, but it's artificially scarce. It's contrived.Couldn't this statement apply to gaming as a whole, too?Is it that being stopped half way through a game and forced to pay for some gizmo to keep playing is worse than having to pay up front for the whole game? Financially there may be no difference at all, right?(Not a gamer here)Seriously? On a forum dedicated to startups and development, many who like me do app and game development or l

nottorp Jul 26, 2024 View on HN

Read this and try to explain to me again how going free to play does not corrupt a game's design :)

exDM69 Feb 2, 2014 View on HN

I have really mixed feelings about this. On the other hand I dislike this method of selling games but I also understand that it is rather difficult to make money selling $1 games. And a $5 price tag in the market doesn't work for most games (the exceptions seem to be ones that are coming from PC/consoles: Grand Theft Auto games, Minecraft and Final Fantasy games sell for $5-$15). But this micro transaction trend has been getting out of hand, this is already the second article on the su

mythz Jun 26, 2017 View on HN

This is my preferred way to pay for games, having it ad-free so I can trial the game without paying, then if I like it pay a one-time $1.99 to play the game ad-free.I think everyone wins, you don't pay for games you don't like, game developers are funded and can focus on making enjoyable games instead of trying to engineer games using dark tactics to extract maximum revenue with pay to win IAP's.The Game of War is an ad that you can close after a short time when the X appear