Adventure Game Mazes
Users discuss getting stuck, navigating mazes, dead ends, and exploration challenges in adventure games, often requiring trial-and-error, unorthodox commands, or prior knowledge of mechanics.
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It is not intended to be impossible. It seems to require using a portion of the game that has not been previously introduced. Try exploring portions of the game that are available to you.
There is this mini game in Ocarina of Time where you enter a room with two locked exits and a chest containing either a key or some consolation price. Every exit leads to a new room with a chest. You win the game by picking the room with a key N times but price in the next room is always random. At some point I got stuck and the best thing I could think of was to open random doors. A hole day I picked the wrong door and at the end only got a quarter extra health for my effort and was still stuck
That's not a bug. It's supposed to feel like a treasure hunt.
Though there are dead ends, thus needing to save earlier to undo decisions.
Feature request: After you've beaten it once let you go through all levels with the same code. Right now it doesn't let you use the features it hasn't told you about.
You are lost in a maze of twisty threads, all alike.Hmm. I’m not sure that’s a game I want to be forced to play.
I think it would be useful as a quiz to an adventure game, I would not pass that level without a cheat though
Took me time to understand we are actually in a maze. (Wolf3D like)
Technically you can skip to the end of the game in the opening scene, so I guess you can ignore all of it. Very weird credits!I was trying to find all the answers. Afaik, you had some way of knowing how many puzzles were remaining? Eh, both great games. Myst and Riven definitely have more of the "if you can't solve this you're stuck" vibe, I'd agree.
It would've been nice if the game stopped you from taking the exact same route twice.