App Store Revenue
This cluster focuses on debates about revenue, pricing, and profitability of apps in Apple's App Store versus Android's market, including user willingness to pay, market saturation, low price points like $0.99, and the shift to in-app purchases.
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App Store revenue would seem to disagree with you on this.
Apple's app store supports charging for applications. Google's does not. Given that the work involved in developing an app for either platform is roughly comparable, it's not at all surprising that there would be more offerings for the iPhone/iTouch ecosystem.
How is the app store unprofitable? Serving too many free apps?
Apple values my blood sweat and tears at $0.99/user/lifetimeWhile I oppose Apple's mandatory walled garden, this isn't their fault. The low price point is a signal that the mobile app market is oversaturated and that you should consider looking elsewhere for revenue.
The market data suggest that you're mistaken. In 2010, the App Store took in almost 20 times the revenue that the Android Market took in. $1.7 billion for the App Store, compared to $102 million for Android Market. Considering where Android market share stands relative to iOS, this means that iOS users are absolutely more willing to spend money on apps. That's obviously not the case for every Android user, but the relative aggregate difference is what matters when deciding what platforms to deve
People pay for apps in the appstore. They just don't pay as much as you may want them to.
You won't be spending as much in their apps store. That's where the real profit margins are.
Just look for free app vs paid app in the app store. Most consumers do not even want to pay 0.99 for apps which took at least 6 figures to develop.
Maybe it's about revenue. Compare the revenue of top App Store to top Market apps.
The market is quite saturated but people in the Apple ecosystem tend to be more likely to pay for apps.