NFTs in Gaming
Discussions center on using NFTs for in-game assets like skins and items, focusing on ownership, trading, reselling, cross-game interoperability, and comparisons to existing systems like Steam and CS:GO skins.
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You can already do that with some things, e.g. assets in crypto games like sandbox.game
Gaming is actually a pretty reasonable use case for NFT's, or blockchain generally. At it's core, an NFT is a digital asset with verifiable ownership. Many, many games have the concept of owning digital assets; the fact that they're not on a blockchain is an implementation detail. All the hype around monkey-ape pictures and microtransactions was offputting to a lot of gamers, making the whole thing come off like a big cash-grab (which it mostly was), but from a purely technologica
The problem with current proposals/implementations of NFTs in games is that they offer nothing new. Paying for skins and other ingame content is nothing new, and the fact that it's on a blockchain doesn't change anything. Also, if the game company goes down, your NFT is useless, so it's hardly a token of ownership.
Crazy idea but couldn't a game include the asset but an NFT in a wallet associated to a user account allows them to actually use it?
Sure, if I'm allowed to change the games, I can link them even without a block chain. Transacting digital assets on a particular market (be it a single blockchain or Steam or the WoW Auction House) is a solved problem, and is not helped in any clear way by adding a blockchain in the middle.
Each NFT is separate. You can authenticate a digital game by owning the nft. The publisher can sell as many tokens as they wish, that's entirely different. The point is that they can't stop you from reselling, because it's on the blockchain, not on steam.
Surely Ubisoft is just storing metadata about the items in the blockchain, not the actual model or anything. This whole thing is purpose-built to support the game. If the NFT says player X owns red_skin #33856, then the game will say such, but Ubisoft would still be free to change the model at their discretion or remove the item from the game if they want, making the NFT useless in such a case.It really is not any different from Valve's system except it's way more complicated, it&#x
A "Steam for blockchain & NFT games" is not a terrible startup idea. Furthermore, since all digital assets between different games share a ledger, they could retain their value across games ;)
None of it requires an NFT, I mean nearly everything crypto related is "this doesn't require crypto but crypto is one way of doing it". At least with an NFT it'd be a bit standardized? I don't actually think NFTs are useful, that's just an example of what people mean when they say an NFT could be used in games. But then I was taking it to the realistic conclusion that it's just useless because there's no advantage to giving away free stuff between differen
One of the "examples" for NFT that I see most often repeated is the following:The usage of NFTs in games. Using them to let the player "own" their character customizations and ingame items in order to resell them and carry them over to other games. This is presented under the banner of decentralization with the result that no one could take away these ingame items from the buyer ever again.This example is a gross misreprentation of how game transactions and game assets