Game Grinding Complaints
The cluster centers on players' frustrations with grinding, repetitive progression, and time sinks in games like MMOs, ARPGs, and roguelikes, contrasting it with preferences for skill-based challenges or non-grindy alternatives. Discussions include personal burnout stories, nostalgia for past gaming habits, and calls for options to skip tedious elements.
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The game is sooooo boring as a casual thatβs only playing on commute. It feels like no progress and only grinding. I really wished there was an option to disable grinding/breaking of stuff.
This sounds very intense and it'd certainly turn me off games. I hope this doesn't read as condescending, but have you considered trying some games that aren't based on that feedback loop? Like grand strategy or management games? Few of the deep games that I engage with for a long time have the cadence you're describing.
This is one reason why I don't play these games - I don't want to grind just to play / unlock aspects of the game. Give me a subscription plan!
Thanks, I guess like another commenter pointed out, the game/genre is just not for me.And I feel a bit hypocritical since I do enjoy roguelikes like The Binding of Isaac, which can certainly be seen as "just" exploring, grinding, leveling up and fighting enemies. Yet for some reason in those kinds of games I get more satisfaction from progressing and the mechanics feel more enjoyable, which keeps me playing for hours on end.I'll probably give ER a try eventually. Maybe
It depends on the person(like I was different in the past), but today I don't get satisfied by what developers think is challenging. For example in Skyrim I make my own challenges - for example the lockpincking mini game after you played the game a few times is just a waste of my time so I mod it out, I gave up on Neverwinter Nights 2 because of the combat grind, I loved the story but I was not into the min-maxing of characters and fighting same spiders over and over again in a cave and I c
I recently finished Titan Quest (with the latest expansion), a Diablo clone. And I found that most of the gameplay wasn't just clicking: it was choosing on which enemy to click (to prioritise the most dangerous enemy first for example), when and where to use my skills/scrolls/potions; then outside of combat, which equipment to use, which skills/stats to upgrade, which upgrade to apply on which piece of equipment. Another important part was also the art style/ambience of
Fun is subjective. People actively complain when games don't have grindy tedious elements.
Singleplayer AAA gaming on top of all that feels like work, the older I got the less those games kept me playing because I don't want to spend 3 hours running errands to be rewarded with an item/spell/skill.The melodramatic storylines are also pretty grating, there are a few games with good storytelling but most are some rehash of "this world has been destroyed/is in the process of being destroyed, in the aftermath a hero is about to rise and save it" so if the m
You simply just didn't understand the gameplay. Raids are great fun and challenging. The repetitive bit is a totally different part of the game that you actually don't have to partake in. I hate platformers, but don't randomly declare them not to be games because I don't understand them.With mmorpgs they have to have these time sinks simply to have content for the hours people actually want to put in.
There is another point by people like me - I really would love to experience this game, but I don't have life to waste in yet another largely meaningless grinding. I have 2 kids to raise, wife to attend, work to work, real hobbies like sports to do. I've definitely grown out of putting insane hours of my life into gaming, and not going back, ever.This one-fits-all-or-goodbye approach means I'll miss this game, forever. And just as you say - only damage/defense stats