1983 Video Game Crash
The cluster focuses on the North American video game crash of 1983, discussing its causes like oversaturation of low-quality games by Atari and third-party developers, and lessons learned by Nintendo and others in reviving the industry.
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Would this cover some insights into the videogame crash of 1983 ( https://en.wikipedia.org/wiki/North_American_video_game_cras... )?
this is so not true.where else would questions like: how did commander keen come to be? would emerge?
This is how they launched gaming.
Impossible not to think about this -> https://en.wikipedia.org/wiki/Video_game_crash_of_1983
Interesting piece of history! I am too young to have experienced it, I mostly just know about it from reading video game history, and yes the only cited makers were atari, commodore, and other American companies.
Sega did this before with the Dreamcast
To be fair to the gaming companies, I can understand why they don't want to open their platforms. The infamous Video Game Crash of 1983 has been blamed, in part, on the fact that console-makers such as Atari, desperate to get a large portfolio of games in the market, held very low standards for what games they would allow to be made for their system, leading to outright terrible games like E. T. and worse, outright offensive titles like Custer's Revenge. The desire not to repeat this mistake is
One such article is Technological Leapfrogging: Lessons from the U.S.Video Game Console Industry By Melissa Schilling. I read it for a Technology Entrepreneurship class and we discussed how Atari's "Unauthorized Games" were detrimental to their long term success.Here is a pertinent quote from the paper, as I am unable to find a free version online:"In the mid-1980s, profits for video game makers began to decline; many feared that video games had reached market saturation. Compoundin
Reminds me of the video game crash of the 80's. Even tho the tech was advancing rapidly, American game makers kept shoveling crap into the customer's mouths and eventually the customers vomited.
I think that it is entirely a myth that the video game crash of '83 had anything at all to do with a decline in the quality of games. The fact that a couple of anticipated games (ET and PacMan) turned out to be dogs is coincidental. There had been dogs all along. What actually happened was that the videogame fad had finally run its course. For a while, videogames were novel enough that consumers were willing to buy just about anything that they could play on a video screen. Then, as invariably h