Breath of the Wild Open World
Discussions center on player experiences with The Legend of Zelda: Breath of the Wild, debating its open-world freedom, exploration, immersion, and lack of narrative structure compared to other Zelda games and titles like Witcher 3 or Elden Ring.
Activity Over Time
Top Contributors
Keywords
Sample Comments
It’s not really like other Zelda games, nor really an RPG. It gives you lots of freedom and bodily autonomy, but personally I found it very hard to piece together an interesting experience out of the (admittedly very flexible) constituent parts. It’s an extremely good physical simulation of a world I struggled to care one iota about, and there were so few ways to express yourself as a character that you can’t really tell your own story in your head. I sometimes feel similarly about the Assassin’
I am very much an exploration type gamer and I rather liked the game. However, my expectations weren't as sky high as yours and I'm deeply impressed by the style of the game and also by the facial expressions of the characters (and their, yes, scripted walking around, drinking etc.). Nonetheless, I wouldn't recommend the game neither unless you adore the style as much as I do (I think the core gameplay is rather typical of AAA in that you have your big city and simply do your ques
Thanks for sharing, I'll give them a try (this and crash bandicoot). I already played breath of the wild and it is a technological prodigy however I felt the open world was too open/free and not enough filled with narration.
Superbly put. I miss the days of wandering into unfamiliar lands in Ultima VII - you never knew who or what you'd run into (and they'd be colourful characters and enemies - not just variants on a theme). I've read good things about BotW, and I'm glad this sort of living, open world still appears now and then in gaming.
Depends what you're after. I was pretty absorbed by the atmosphere and the story. But gameplay is really a torture.
I think it is the difference between a fine crafted adventure/narrative versus an open world sandbox for you to experiment in.I am very similar to you in that Ocarina of Time was a game that blew my mind and converted me from "kid who plays some video games" into "video gamer". I couldn't get enough of it. And while I also yearn for that older style of Zelda adventure, I find that because I always loved the puzzles, that experimenting in the shrines and around th
That sounds like the Witcher 3 to me.Great art, great story, great character/music.I hated the gameplay. I don't know why, but it felt horrendously clunky, even after the rework.
I hear this criticism a lot, I imagine it is different for everyone but what do you think is missing in comparison to other games?For me it feels alive but like a diorama. You can't really interact with much, so once you stray from quests you really haven't got much to do.Obligatory mention to check if you have "HDD Mode" disabled, with it enabled it reduces the NPC and vehicle count and variety. The game is also huge with day/night cycles, so there are times and p
There is no story but I enjoy the adventure mode. It's a totally different game but we can compare it to and Sims game, any other simulator or the more recent Dayz. It doesn't have a story but it's enjoyable to play. You need to survive the night, create a shelter, get stronger by obtaining rare block, build a nice house etc....
This is the first mention I've seen of RO in a long long time and I totally agree. There were a lot of small stories that you could take but you never felt like you were just going from point to point in some big directed path. If you didn't like an area you could skip it and never feel like you lost much.I've yet to find a game that got me anywhere near the same sense of freedom and sense of being part of the world instead of one of a bunch of people going through the predet