Low-Latency Audio
This cluster centers on challenges and requirements for achieving very low-latency audio processing in realtime applications, especially music production and performance, where delays under 10ms are critical, with discussions on OS differences, buffers, hardware, and software stacks.
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Realtime, low-latency audio does, though
Latency is still a problem with audio software.
Music is far more sensitive to latency and jitter than graphics - one of the reasons to have more direct support.
Audio is definitely hard realtime. The slightest delays are VERY noticeable.
What could go wrong?Explaining the audio latency problem and the current need for larger buffer sizes.
"Low latency" is still like 10-20ms, which is very noticeable for a professional musician.
Can anyone recommend the best way to do low latency audio on windows and osx?
Why does audio latency matter when the mic is active?
Not for realtime audio applications, way too much latency.
It could allow very low latency audio (1-2 ms). Not a huge thing, but nice for some audio people.