VR Eye Tracking

The cluster discusses eye tracking features in VR/AR headsets like Oculus and Rift, debating their presence, precision for foveated rendering and input, privacy concerns, and comparisons to head tracking or other technologies.

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Keywords

MS TensorFlow OK FuturePinball VR ASIC MEMS AR AFAIK ZED tracking eye eyes vr headset track cursor oculus rendering camera

Sample Comments

yowzadave • Nov 10, 2023 • View on HN

Does this also require that you track the user's eye position?

yet-another-tim • Nov 3, 2020 • View on HN

How do a couple of 34" monitors track your head/eyes with this solution?

monk_e_boy • Aug 23, 2016 • View on HN

They have gaze tracking so this should be fixable.

dpig_ • Nov 15, 2024 • View on HN

Eye tracking in an HMD and eye tracking through a selfie camera are not on par.

modeless • Jun 1, 2023 • View on HN

Eye tracking isn't mentioned at all. I don't think it has eye tracking.

winrid • Mar 13, 2022 • View on HN

You're OK with a good implementation that tracks and stores your eye movements for data mining?

Const-me • Feb 5, 2021 • View on HN

Just because they track eyes doesn't mean they gonna use it for rendering. That's probably for input.

anoncake • Apr 3, 2019 • View on HN

I dont think eye tracking is precise enough for that.

wasdfff • Apr 3, 2019 • View on HN

I’m suprised no one tried an eye tracking cursor

pzo • Aug 27, 2023 • View on HN

AFAIK Oculus pro also has eye tracking and been available for a while