VR Eye Tracking
The cluster discusses eye tracking features in VR/AR headsets like Oculus and Rift, debating their presence, precision for foveated rendering and input, privacy concerns, and comparisons to head tracking or other technologies.
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Does this also require that you track the user's eye position?
How do a couple of 34" monitors track your head/eyes with this solution?
They have gaze tracking so this should be fixable.
Eye tracking in an HMD and eye tracking through a selfie camera are not on par.
Eye tracking isn't mentioned at all. I don't think it has eye tracking.
You're OK with a good implementation that tracks and stores your eye movements for data mining?
Just because they track eyes doesn't mean they gonna use it for rendering. That's probably for input.
I dont think eye tracking is precise enough for that.
Iām suprised no one tried an eye tracking cursor
AFAIK Oculus pro also has eye tracking and been available for a while