Retro Game Exploits
Discussions center on glitches, bugs, and hacks in classic console games like Super Mario World and Donkey Kong, where players use controller inputs for code injection, reprogramming, or speedrun feats showcased in videos.
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This comment explains a bit: https://arstechnica.com/gaming/2019/09/how-a-basement-hacker...
I bet someone could make it into a Gameshark code.
That's exactly what eg the game Shovel Knight is doing.See eg https://www.youtube.com/watch?v=vjENktnbCaE
Some old console games have bugs that effectively allow to reprogram them to whatever you want, just by pressing the right buttons on the gamepad in the right sequence at the right time (due to the bugs leading to out-of-bounds memory writes or similar). In this particular case, SMB is being reprogrammed into streaming Bad Apple from controller input, where the data being streamed is input via thousands of button presses per second.You could in theory perform this on the original SNES hardwar
Super Mario World code injection: https://www.youtube.com/watch?v=hB6eY73sLV0
amazing stuff, give a try also to the video from the snes conversion programmer
That moment you expect an 'up up down down left right left right B A' easteregg but it's not there... time to fork this T_T
Somebody should do a speedrun of this game. Is copy pasting considered tool assist?
Tangentially related I would recommend everyone to check out some Speed runs of the mario games. It is astonishing what people pull of, hacking in it's purest sense.https://www.reddit.com/r/speedrun/ is a good source for it, but every mario game ever has been speedrun and it's easy found on youtube.
https://www.youtube.com/watch?v=OPcV9uIY5i4Video is about exploiting Super Mario world, on SNES. The result is that the exploiter then proceeds to make 2 new games inside SMW: Pong and Snake.Those games don't exist inside SMW. They were uploaded using controller inputs. All it takes is 1 hack.