VR Motion Sickness
Users discuss personal experiences with motion sickness and nausea in VR headsets, triggered by simulated movements, artificial locomotion in games, and mismatches between visual and physical inputs, along with mitigations like teleportation, high framerates, and game-specific adaptations.
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Motion sickness comes from simulated movement, not just wearing the headset.
That initial animation induced motion sickness for me and very rarely get motion sickness from video games, VR, movies, driving, flying, etc.
It's one of the reasons: https://en.wikipedia.org/wiki/Virtual_reality_sickness
I get sick in FPS type games in VR but have no problem with driving/flight sims. Weird how the brain works.
Flying in VR is not good for motion sickness.
Doesn't it make you nauseous like VR?
That's neat, would love that for VR as I can easily get sick from motion that isn't 1:1 with IRL movement.
I hope not. I get extremely motion sick from VR.
In my experience, it really depends. I cannot play some games because of the motion sickness, while I'm totally find in some others.You have different solutions to reduce the sickness. For example teleportation or reducing the field of view when moving. Showing a virtual nose helps too. Common object that are not scaled properly or having unrealistic colours increase motion sickness too.Now if you are subject of extreme motion sickness in VR, VR is probably not for you. But a lot of p
Idk it sounds nice for some people but I think he handwaves away real motion sickness concerns. I can't spend more than 10 minutes in VR without being dizzy. Maybe it gets there some day but Ive yet to try a headset without getting sick