VR Meetings vs Video Calls
This cluster discusses using VR for remote work meetings and social interactions, comparing it favorably to Zoom/Teams for better presence, spatial audio, and reduced fatigue, while addressing accessibility and tech limitations.
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Sounds like you're speaking from experience here, so it's not for me to tell you you're wrong to feel that way.But from my POV, we've started using VR for work meetings/social gatherings (we're a remote company, myself in Spain, the majority in SF), and we've been able to achieve a level of rapport with each-other that's just not possible via a webcam.We will definitely continue to use it.
Meetings in VR are genuinely far less draining than Zoom/Teams calls.
You like meeting real people, they like VR. What's so difficult to understand?
Unfortunately vr isn't readily accessible to everyone. Out of all my virtual interactions vr has been the most human.
I recently got Oculus Quest II and I tried few of this VR social platforms. Even with cartoonish graphics representing face, body and hands having 3rd (4th) dimension added something that no Teams, Zoom meeting has additionally it solves some of the things mentioned in the comments (spatial sound, people zooming out ect). I'm a tactile memory person so for me perhaps it matters more than for others. I look forward to next iterations of VR gear and hopping for wider adoption while being awar
Conversely, who wants to look at flat boxes of people on a flat screen? Imo the best use case for VR isn’t in replacing reality. Its best use case is to mimic reality for people who are remote. VR meetings are way better than zoom or teams video meetings. I can also tell you that VR ping pong or VR mini golf are both way better than just having a FaceTime call. People who refuse to even try modern VR aren’t going to come to this realization.
The virtual theater (or TV screen) was one of the first things I thought about when I heard about the power of new VR technologies. People don't want to switch devices if they don't have to and projecting output to a single rectangle in a virtual space makes a lot of sense on paper.I would be the first to say that of course seeing people in real life would be superior, but with the internet I'm finding that some of my closest friends are sometimes thousands of miles away. This
Runs with OK framerates in a browser on an old imac from 2014. Some obvious UX issues with very fiddly controls. Teleport barely works for example. Nice as a proof of concept; probably useless for anything else.I was listening to Lex Friedman's interview with Mark Zuckerberg a few days ago. Like most people I have my reservations about Facebook and their strategy with Meta but it was insightful nonetheless. For me a few key takeaway was that a VR environment might be useful because zoom&
Socialising, not really... It's not as good for socialising than webcamming IMO. I tried some apps like VR chat and altspace but they're too clumsy, and the avatars are too disconnected from the chat taking place. The tech isn't there yet. We need eye tracking, full body tracking and facial expression recognition.It's great for feeling like being outside of the house (we're in full lockdown in Spain) but that's all.
VR can provide those things (eye contact maybe with Meta Quest Pro, we'll see if it works)