Browser Game Development
The cluster focuses on developing, porting, and running games in web browsers using technologies like HTML5, WebAssembly, WebGL, Haxe, and Unity, with debates on performance limitations, feasibility compared to native apps, and alternatives to Flash.
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I'd you're doing games, you might try experimenting with Haxe - it compiles down to native, and doesn't does use web views. As a plus, you can generate versions for other targets (Windows, html, Linux, etc.)
What if I was looking for powerful ways to develop JS apps rather than games?
Yes, unfortunately there doesn't seem to be any easy way to run the games in a browser which would probably be the killer app for this.
Would a JavaScript toolkit run games in the browser, or as a native app?
Games do use JS, some UIs actually render using a webview (Unity etc is capable of this)
Why wouldn't you just make a game that runs in a browser at that point?
is it hard to port this kind of games to the web, now that we have wasm?
Was hoping for a more lib/framework focused article. HTML5 has never been the easiest platform to develop games for.A game I love that's made in Impact/NW.js is CrossCode, which even leverages its Web-based nature by having the demo fully playable from the website!
New browser games are rapidly moving away from flash to html5, unity, etc.
HTML5, the futur of gaming! Meanwhile, World of Warcraft uses less CPU/GPU than this demo...