Browser Game Development

The cluster focuses on developing, porting, and running games in web browsers using technologies like HTML5, WebAssembly, WebGL, Haxe, and Unity, with debates on performance limitations, feasibility compared to native apps, and alternatives to Flash.

📉 Falling 0.4x Gaming
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Keywords

TiVo CPU GL II JS DOSBOX ASM XNA NME phoboslab.org game games browser web webgl html5 engine game engine javascript js

Sample Comments

swsieber • Nov 26, 2016 • View on HN

I'd you're doing games, you might try experimenting with Haxe - it compiles down to native, and doesn't does use web views. As a plus, you can generate versions for other targets (Windows, html, Linux, etc.)

lifeisstillgood • Mar 22, 2014 • View on HN

What if I was looking for powerful ways to develop JS apps rather than games?

jiggy2011 • Jan 27, 2013 • View on HN

Yes, unfortunately there doesn't seem to be any easy way to run the games in a browser which would probably be the killer app for this.

japhyr • Jul 2, 2012 • View on HN

Would a JavaScript toolkit run games in the browser, or as a native app?

fennecfoxy • Jun 17, 2022 • View on HN

Games do use JS, some UIs actually render using a webview (Unity etc is capable of this)

CyberDildonics • Dec 14, 2023 • View on HN

Why wouldn't you just make a game that runs in a browser at that point?

kevin2r • Dec 10, 2017 • View on HN

is it hard to port this kind of games to the web, now that we have wasm?

Hamcha • Nov 19, 2019 • View on HN

Was hoping for a more lib/framework focused article. HTML5 has never been the easiest platform to develop games for.A game I love that's made in Impact/NW.js is CrossCode, which even leverages its Web-based nature by having the demo fully playable from the website!

PeterisP • Oct 29, 2014 • View on HN

New browser games are rapidly moving away from flash to html5, unity, etc.

Jyaif • Mar 28, 2012 • View on HN

HTML5, the futur of gaming! Meanwhile, World of Warcraft uses less CPU/GPU than this demo...