Rushed Game Releases
Comments focus on the pressures of AAA game development, including crunch time, management decisions to ship unfinished buggy products on schedule, and specific cases like Cyberpunk 2077's troubled launch and delisting from PlayStation.
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I’ve only been watching this from a far but from what I can gather people were fairly okay with the Game being delayed over quality issues. The fact it still shipped so broken that they have taken this unprecedented step is amazing- I guess once again it goes to show, once a software project has issues you’re probably a long way from sorting them. Could’ve been a killer q4 2021 release I guess...
Games have to ship on time to succeed. Towards the end developers cut corners wherever they can. Perhaps your suggestions were good but came too late in the development cycle?
This news moves this game down on my interest list. Forcing your team into crunch for so long isn't healthy, and doesn't produce the best software.It's a management failure if the game was announced too far in advance, and that shouldn't be a reason to punish the development team.
When you lack good developers stuff like this happens:https://www.cbc.ca/news/business/sony-cyberpunk-2077-playsta...Edit with more arguments:You could of course blame managers for that, but delaying a game since your bad developers aren't capable of delivering isn't really an option either. How many years will it take th
One can hope, it's been a problem for a while now that's impacting the regular cycle of game development.
Care to qualify that?I'm not following this at all, but I can't see anything particularly obvious that's a 'train wreck'.They have a game. It's playable, if not particularly good. Some people are playing it (or something? Someone is posting gameplay videos anyway).I have zero investment in it so I don't really get it; I see a lot of unhappy people making :( faces.Games take time and money to make. They're making it. It's not done yet. They
Yeah it reads to me more like they were pressured to release it quickly before the holidays by investors, and the decision makers didn't listen to those below saying that it just couldn't be done (to the quality everyone expected).I've been playing it on both PS4 Pro and PC and haven't experienced any game-breaking issues, and I was as hyped about this game as anyone (huge fan of the original RPG and CDPR in general), but I still would've preferred they just came out
Really sounds like your being a bit of an apologist. The game is such a mess, both in terms of bugs and the mismanagement of perception. CDPR should have never released the game if they had consumer's interests in mind. Another year or so and the game might have been ready.
People blame management for Cyberpunk as well, but your options as a company are limited. Game development companies are expensive to operate and fail often. Franchises rise and fall. Player bases jump ship (PUBG -> Fortnite -> Apex -> CoD Warzone, etc).So your options again are limited:A. Delay the project X years with an uncertain probability of the game improving vs becoming more complex/buggy over time.B. Cancel the project entirely.C. Restart the project or replace
Releasing the game on the same day you fire the developers is a great way to have a bad game experience. Game development is no longer "release something that works", it's "release something and patch it until it works".My condolences for anyone who's paying to play in this debacle.