Game UI Design

Discussions focus on the challenges, quality, and improvements needed for user interfaces in complex video games like Dwarf Fortress, Civilization, and Factorio, debating bespoke designs versus standard UX practices.

📉 Falling 0.4x Gaming
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#3144
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Keywords

UX HN NetHack ASCII MMO DF IP OS WWI i.e ui game graphics fortress dwarf ux intuitive 2d controls ascii

Sample Comments

jokoon Feb 6, 2023 View on HN

I guess this game requires the same treatment dwarf fortress received: a better UI, some tutorial maybe.

Kapura Aug 27, 2020 View on HN

This is the UI for civilization, correct? i didn't seem to be able to interact with the... game part of the game.Still, Civilization games have impressively complex UI, so even to approximate that is quite a task.

dzonga Dec 6, 2020 View on HN

a lot of things would benefit UI wise if paired with game UI devs

TeMPOraL Feb 13, 2019 View on HN

That would be great. Each game usually features its own weird UI, with unique shortcuts, half-broken controls and plenty of design experiments - and yet users don't have any problem with learning all of this. A lesson for the UX people that users aren't as dumb as it's often said.

jhg Jul 7, 2010 View on HN

Anyone else sees this as an opportunity to design a better high-performance gaming UI?

maupin Jan 17, 2025 View on HN

I think your UI could use some work, funny enough. But I like the concept, it's just that the way the page and "game" works is not exactly clear.

lelandfe Dec 28, 2025 View on HN

Trying to figure things out in a game is fun! Trying to figure things out on a website is a sign the UI sucks.

joemi Feb 7, 2017 View on HN

I wouldn't say the UI/UX has been completely ignored. In fact, to a large extent I'd say it's been quite deliberately designed. The lack of "graphics" does not necessarily lessen a game, especially one like this (or like less complicated roguelikes). I've been playing roguelikes for years (decades?) and I think the text visuals are actually better than any tile visuals I've ever tried (and I've tried a lot of tilesets for the various games I've p

uckelman Aug 17, 2014 View on HN

Our experience has been that the two things you're asking for---a shallow learning curve for learning to use a game's UI and a UI customized for each game---aren't compatible in practice. We arguably have the latter, a UI customized for each game, right now and it generates no end of confusion because users expect the UI not to change completely between game X and game Y. If you give the module designer broad freedom to alter the UI, then what you get are differences in game UI be

TangoTrotFox May 1, 2018 View on HN

The interface is very much part of the design of a game!