Indie App Revenue

Developers share personal revenue figures, success stories, and monetization strategies from their indie mobile apps, primarily iOS, including paid downloads, freemium models, and ads.

📉 Falling 0.3x Startups & Business
3,588
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20
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5
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#3063
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Activity Over Time

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Sample Comments

vimy • May 4, 2023 • View on HN

I had an app like this in the app store. I made € 10 / month. :p Hope you do better.

buboard • Jun 13, 2020 • View on HN

are there people here making substantial money selling apps (instead of making them)?

mvkel • Jul 23, 2011 • View on HN

I made a very simple iOS gym log app for my own needs and decided to sell it in the App Store. I think I've generated almost $5k in revenue. So, not a 'business', but it certainly paid for my developer account! :)

davidkuennen • May 25, 2022 • View on HN

Very good. Congrats.I made an app 2 years ago and make around 10,000$/month currently with it. Keep going!

skorecky • Oct 17, 2014 • View on HN

Why not try generating revenue from the app?

alawrence • Apr 18, 2016 • View on HN

Any tips on following a similar path to creating profitable apps?

drewmck • Jan 3, 2013 • View on HN

Make this into an iPhone app and you'll probably get some very nice monthly dosh from it.

holgersindbaek • Sep 16, 2012 • View on HN

This looks awesome dude. Looks like you also have some other nice apps up there. Can you make a living from the sales?

freshfey • Mar 27, 2013 • View on HN

I outsourced my app "Keep Calm - create a funny poster" (https://itunes.apple.com/us/app/keep-calm-create-funny-poste...) in the middle of December 2012 (coded 60% myself, 40% outsourced - for 500 USD) and make around 300-500 USD every month off it (no marketing at all).Gonna prep two other apps to release in April.If any of you need help with your app (revenue), I'd love to

fharper1961 • Dec 30, 2013 • View on HN

Congrats you've been very productive this year.Concerning making money, I think you need to explore other ways of revenue streams than just paid apps. For example freemium or ad based. I'm currently making $0.07/download, with 20,000 downloads/month on Android using an in app purchase freemium model. I'll be adding more IAPs, so revenue should be going up in 2014.