Mobile Gaming Debate
The cluster discusses the massive revenue and dominance of mobile gaming, its predatory monetization models like microtransactions and whale spending, and debates over its quality, legitimacy as 'real' gaming compared to PC/console titles, and distinction from casual diversions.
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I think "I want a diversion" is more common than "I want a game". Mobile games compete against Facebook, Twitter, the news, text messaging, anything else someone can do as a diversion on their phone. And none of those things cost anything at all. People who want a game and are willing to pay good money to get one generally expect a better experience than mobile can provide.I guess as more people go mobile-only, there will be a bigger market for higher priced mobile games,
You’re conflating games with high end gaming. The iPhone is a gaming platform. It’s one of the largest ones in fact.Mobile gaming (iOS and Android) dwarves other gaming.This is the issue that “gamers” have a hard time grappling with because they often disregard mobile games as an inferior product.But then it leads to the fact that the mobile platforms don’t actually have to cater to their needs other than as halo products. They optimize for the majority of their customers and the majori
Yes. Reminds me of the story about a game dev trying to publish on mobile, failing, then blaming the customers for buying coffee.https://www.techdirt.com/articles/20151026/04132732631/ceo-m...Mobile games are shit, "free", and casual.
Mobile gaming isn't real gaming, it's virtual slot machines for toddlers and Apple should be ashamed for facilitating it
People aren't willing to pay for mobile games any more than for other apps.
Mobile gaming has been extremely commoditized though it's still possible to get a billion dollar company out of the sea of copycats
"‘Genshin Impact’ Is Making A Billion Dollars Every Six Months On Mobile Alone" (https://www.forbes.com/sites/paultassi/2022/05/05/genshin-im...)It's astonishing that these games haven't been regulated the same way gambling is yet.
A Nintendo like gaming device with decent phone can be a viable alternative. Gaming i think generates a huge revenue for both iOS and Play Store. Those powerful cpu/gpu are simply getting wasted with current mobile games.
I still have a hard time understanding how mobile gaming diverged so hard from traditional computer gaming to be the lootbox cesspool that it is. The majority of the market is filled "free" exploitative ad-filled knockoffs with less effort put into their actual gameplay than 2005 flash games. The actual paid market is barren in comparison, with most of the top rated games just being ports of decent PC games. Even coin-based arcades weren't this bad; it's like the mere presenc
>Unfortunately, and I hope this is not your experience, the way I understand the state of affairs in gaming in general is that if it's not as gorgeous as Mass Effect or as addictive as Candy Crush you're not likely to see many people caring.This is only true for games on mobile platforms. The Skinner box horseshit you find in the App Store and on Google Play, will not translate into success on PC or console, because people who play games on PC or console actually want good games