Mobile Gaming Debate

The cluster discusses the massive revenue and dominance of mobile gaming, its predatory monetization models like microtransactions and whale spending, and debates over its quality, legitimacy as 'real' gaming compared to PC/console titles, and distinction from casual diversions.

📉 Falling 0.2x Gaming
2,522
Comments
20
Years Active
5
Top Authors
#2448
Topic ID

Activity Over Time

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Keywords

COD US II EA forbes.com MBA techdirt.com BOTW PC ATVI games mobile gaming game console pc revenue market play gamers

Sample Comments

DanielStraight Jul 18, 2014 View on HN

I think "I want a diversion" is more common than "I want a game". Mobile games compete against Facebook, Twitter, the news, text messaging, anything else someone can do as a diversion on their phone. And none of those things cost anything at all. People who want a game and are willing to pay good money to get one generally expect a better experience than mobile can provide.I guess as more people go mobile-only, there will be a bigger market for higher priced mobile games,

dagmx Apr 25, 2024 View on HN

You’re conflating games with high end gaming. The iPhone is a gaming platform. It’s one of the largest ones in fact.Mobile gaming (iOS and Android) dwarves other gaming.This is the issue that “gamers” have a hard time grappling with because they often disregard mobile games as an inferior product.But then it leads to the fact that the mobile platforms don’t actually have to cater to their needs other than as halo products. They optimize for the majority of their customers and the majori

J_Darnley Nov 5, 2015 View on HN

Yes. Reminds me of the story about a game dev trying to publish on mobile, failing, then blaming the customers for buying coffee.https://www.techdirt.com/articles/20151026/04132732631/ceo-m...Mobile games are shit, "free", and casual.

shortrounddev2 Jul 24, 2023 View on HN

Mobile gaming isn't real gaming, it's virtual slot machines for toddlers and Apple should be ashamed for facilitating it

account42 Jun 18, 2025 View on HN

People aren't willing to pay for mobile games any more than for other apps.

majani Jul 26, 2022 View on HN

Mobile gaming has been extremely commoditized though it's still possible to get a billion dollar company out of the sea of copycats

ThrowawayR2 Aug 10, 2024 View on HN

"‘Genshin Impact’ Is Making A Billion Dollars Every Six Months On Mobile Alone" (https://www.forbes.com/sites/paultassi/2022/05/05/genshin-im...)It's astonishing that these games haven't been regulated the same way gambling is yet.

hesarenu Aug 17, 2020 View on HN

A Nintendo like gaming device with decent phone can be a viable alternative. Gaming i think generates a huge revenue for both iOS and Play Store. Those powerful cpu/gpu are simply getting wasted with current mobile games.

tomatotomato37 Sep 9, 2022 View on HN

I still have a hard time understanding how mobile gaming diverged so hard from traditional computer gaming to be the lootbox cesspool that it is. The majority of the market is filled "free" exploitative ad-filled knockoffs with less effort put into their actual gameplay than 2005 flash games. The actual paid market is barren in comparison, with most of the top rated games just being ports of decent PC games. Even coin-based arcades weren't this bad; it's like the mere presenc

deciplex Jan 21, 2015 View on HN

>Unfortunately, and I hope this is not your experience, the way I understand the state of affairs in gaming in general is that if it's not as gorgeous as Mass Effect or as addictive as Candy Crush you're not likely to see many people caring.This is only true for games on mobile platforms. The Skinner box horseshit you find in the App Store and on Google Play, will not translate into success on PC or console, because people who play games on PC or console actually want good games