Video Game Pricing
The cluster discusses whether video games are expensive or cheap relative to historical prices, inflation, playtime value, sales, backlogs, digital vs. physical ownership, and models like subscriptions versus one-time purchases.
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Because users actually pay for games.
It's not expensive compared to what games used to cost.
roughtly 3600 games per dollar? I have over 30k games... Time to pay up
> They're subsidised by the game prices. You still pay for it in the end.Initial game prices can be higher, but you can sell the games. Here in Australia it's common for new games to be $100 on console and $80-90 on PC. A month after release I can still sell a console game for $80, and often do, since I prefer single-player adventure/RPG type games which I will take 5+ years to replay if I ever do. That effectively means that games cost me $20 to play on a console or $80-90
People complain about the prices of games but they are cheap when you weigh inflation and the amount of time you play. You could generalize it to any AAA studio video game at $60-70.Counter intuitive thought is to buy physical and then do a trade-in/sell on a marketplace if you don't like it. If you buy digital you are stuck with it, like it or not.
I'd rather just pay for the games I'm actually interested in
Most games are still 'pay once upfront'.
Is it though? Games used to be a one time purchase. Now, it's multiple purchases just to play the one game
Why don't they sell games as a subscription without upfront costs? That would solve the problem for everyone.
I don't think that video the game price is going to change for me. I have a large backlog of yet-to-be-played games from bundles, sales, etc.I usually buy games below $20, many below $10. If it takes the AAA title a few years to get there, then this is fine. It gives them time to remove the nastiest bugs and combine all the extensions into a Game of the Year edition.