Cloud Gaming Latency

The cluster focuses on concerns about latency in cloud gaming services like Stadia and GeForce Now, debating whether it's acceptable for interactive games such as FPS and comparing it to local gaming.

📉 Falling 0.3x Gaming
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#2293
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Keywords

FPS LOTS DX11 PC CSP OnLive CME VOIP eurogamer.net igorslab.de latency gaming games lag cloud fps game internet wireless stadia

Sample Comments

rkagerer • Jan 26, 2022 • View on HN

Is the latency really acceptable for gaming?

valdiorn • Dec 4, 2015 • View on HN

wrong. Latency matters when you're playing/interacting with the device. watching TV is a passive activity with no user input, latency does not matter in that case.

azinman2 • Apr 16, 2020 • View on HN

But won’t the latency kill gaming tasks?

dantiberian • Dec 4, 2012 • View on HN

You could but I suspect the latency might make most games unplayable.

elcomet • Sep 27, 2024 • View on HN

What games are you playing? I'm guessing FPS don't work so well with latency

phs318u • Sep 24, 2025 • View on HN

Would the latency be good enough for gaming though?

emteycz • Dec 3, 2020 • View on HN

Aren't games normally known for extremely low latencies?

hasel • Oct 6, 2022 • View on HN

What’s the input latency like in those cloud games?

mustacheemperor • Dec 16, 2016 • View on HN

Is the 11ms latency really not bothersome? I'd be concerned about the input latency and the potential for frame rate drops from connection issues etc, especially over longer terms of use.

diob • Jun 16, 2023 • View on HN

Is it a good experience for folks with high latency internet?