Rasterization and Pixel Rendering
Discussions focus on issues with rasterized graphics such as antialiasing blurriness, single-pixel gaps, inconsistent scaling on high-DPI displays, and pixel perfection problems, often contrasting with vector rendering in contexts like fonts, graphs, and pixel art.
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Was this because you would have to plot it line/pixel-by-line/pixel?
Why would that be relevant? this isn't rasterization.
It does not work with pixel art very well.
That's true for simple rasterization, but many effects don't scale that way
Wait, so it's a literal pixel?
Sometimes it feels like everything is still done by pixel counting on bitmaps.
Nothing. It's all just pixel grids.
cool. too many single-pixel gaps to be usable. the diff btw c and o shoudln't be a single pixel
No, your pixels are displayed using little squares (sort of).
How else could they render the pixels? /s