Rasterization and Pixel Rendering

Discussions focus on issues with rasterized graphics such as antialiasing blurriness, single-pixel gaps, inconsistent scaling on high-DPI displays, and pixel perfection problems, often contrasting with vector rendering in contexts like fonts, graphs, and pixel art.

➡️ Stable 0.6x Web Development
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#1926
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Keywords

US CSS DB repl.co i.e DPI mozilla.org codepen.io BUT SVG pixel rendering pixels dpi vector segments continuum texture line curves

Sample Comments

Mattwmaster58 May 21, 2020 View on HN

Was this because you would have to plot it line/pixel-by-line/pixel?

Guthur Mar 10, 2025 View on HN

Why would that be relevant? this isn't rasterization.

smusamashah Mar 15, 2025 View on HN

It does not work with pixel art very well.

skohan May 13, 2020 View on HN

That's true for simple rasterization, but many effects don't scale that way

oyebenny Dec 20, 2019 View on HN

Wait, so it's a literal pixel?

digi_owl Dec 25, 2017 View on HN

Sometimes it feels like everything is still done by pixel counting on bitmaps.

seoulmetro Oct 15, 2021 View on HN

Nothing. It's all just pixel grids.

Kalanos Sep 7, 2022 View on HN

cool. too many single-pixel gaps to be usable. the diff btw c and o shoudln't be a single pixel

BubRoss Jul 26, 2019 View on HN

No, your pixels are displayed using little squares (sort of).

XCSme Sep 17, 2020 View on HN

How else could they render the pixels? /s