Procedural Game Generation

This cluster revolves around discussions of procedural generation techniques for creating terrains, maps, cities, and worlds in video games, including algorithms like noise maps, examples from games such as Dwarf Fortress and Caves of Qud, and resources for implementation.

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about.php AI CPU C13 JS OP sourceforge.net viewtopic.php gumroad.com hiveworkshop.com procedural generated noise terrain generator tiles map algorithm game generate

Sample Comments

paskozdilar Mar 3, 2022 View on HN

I wonder if this could be used as a seed for videogame terrain-generator

jackling Mar 13, 2023 View on HN

Looks cool, was the terrain procedurally generated?

This is awesome! I wanted to do this for a procedural generation algorithm during a game jam but didn't have the time to figure it out.

tofukid Jun 17, 2021 View on HN

How is it coded? Do you recommend any resources for learning about procedural generation of game worlds?

the_french May 12, 2014 View on HN

can this algorithm be run lazily? ie, can you continue to generate continuous terrain using this technique or do you need to generate the whole map ahead of time?

daxorid Jun 5, 2016 View on HN

Procedurally-generated environments.

Tideflat Mar 21, 2015 View on HN

This is an awesome example of a procedural city generator. Care to share the algorithm?

murrain Jul 18, 2021 View on HN

The game Caves of Qud uses this to generate maps:https://www.youtube.com/watch?v=fnFj3dOKcIQ

bovermyer May 23, 2022 View on HN

Love this! Are you using Simplex noise maps for altitude, temperature, and humidity? What's the process like?

readyplayernull Sep 24, 2024 View on HN

Recently found a similar game map generator:https://mode-vis.gumroad.com/l/IRzH