Procedural Game Generation

This cluster revolves around discussions of procedural generation techniques for creating terrains, maps, cities, and worlds in video games, including algorithms like noise maps, examples from games such as Dwarf Fortress and Caves of Qud, and resources for implementation.

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about.php AI CPU C13 JS OP sourceforge.net viewtopic.php gumroad.com hiveworkshop.com procedural generated noise terrain generator tiles map algorithm game generate

Sample Comments

paskozdilar • Mar 3, 2022 • View on HN

I wonder if this could be used as a seed for videogame terrain-generator

jackling • Mar 13, 2023 • View on HN

Looks cool, was the terrain procedurally generated?

This is awesome! I wanted to do this for a procedural generation algorithm during a game jam but didn't have the time to figure it out.

tofukid • Jun 17, 2021 • View on HN

How is it coded? Do you recommend any resources for learning about procedural generation of game worlds?

the_french • May 12, 2014 • View on HN

can this algorithm be run lazily? ie, can you continue to generate continuous terrain using this technique or do you need to generate the whole map ahead of time?

daxorid • Jun 5, 2016 • View on HN

Procedurally-generated environments.

Tideflat • Mar 21, 2015 • View on HN

This is an awesome example of a procedural city generator. Care to share the algorithm?

murrain • Jul 18, 2021 • View on HN

The game Caves of Qud uses this to generate maps:https://www.youtube.com/watch?v=fnFj3dOKcIQ

bovermyer • May 23, 2022 • View on HN

Love this! Are you using Simplex noise maps for altitude, temperature, and humidity? What's the process like?

readyplayernull • Sep 24, 2024 • View on HN

Recently found a similar game map generator:https://mode-vis.gumroad.com/l/IRzH