Real-Time Ray Tracing
Discussions revolve around the feasibility, hardware acceleration, and implementation of real-time ray tracing in games and graphics rendering, often comparing it to rasterization and debating its current limitations and future potential.
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RT AMD adriancourreges.com A16 HQZ BVH bitsavers.org DispatchRays AT UberShader tracing ray games geometry shader pixel traced rendered pixels hardware
Sample Comments
Real-time raytracing would benefit so much from that.
Very few games have implemented raytracing
Ok, then where's the ray tracing? ;-)
Why is real time ray-tracing infeasible?
afaik raytracing is not worse if given the time
Ray tracing is the way forward.
That kinda sounds like raytracing.
Games don't do full raytracing like blender or maya. Their raytracing works hand to hand with rasterization.
Ray tracing is done in shaders these days. Doesn't make it cheap.
Hardware accelerated ray tracing?